General Description - From this page, you may set individual tendencies for players at any level that you have previously not given to the game's AI in the management console. During the off-season and spring training, only the players on the Spring Training Squad may have their settings adjusted.
Level - Users may select the level at which to view the player settings. Levels from the dropdown menu include Majors, Triple-A, Double-A, High-A, Low-A and rookie ball teams. Level returns a full roster of players from this team. Minor league levels will only be visible after spring training and if the user has accepted full control of the level on the management console page. After choosing your level, please click 'Go' to view and change player settings.
Action - Users may only adjust settings for one player at a time. To edit a player's settings, please click 'Edit' next to his name. This will activate the settings for that player. When you have finished the settings for an individual, please click 'Save' to save that player's settings. After saving, you will receive a status update that the player's settings have been saved. At this point, you may click 'Edit' next to another player to adjust his settings. Each setting is described below. Upon world creation, all settings default to the recommendations.
Show Recs - Clicking 'Show Recs' will force the game's AI to assess each player's capabilities and determine the most optimal settings given his current ratings and position/role. These settings are the AI's best guess as to the way in which the player should play in attempt to win the game. The recommendations do not take player development into consideration. Upon world creation, all settings default to the recommendations. After viewing recommendations, you may save all players' settings by clicking the 'Save Recs' button. While recommendations are being viewed, you may alter another player's settings without losing another's recommended settings. After you have saved the settings that you would like based on the recommendations, you may click on 'Clear Recs' to clear any settings that you have not saved and return them to the most recently saved settings for that player. Each time you click on 'Show Recs' the recommendations appear for all players, but the previous settings for each player are saved until you click the 'Save' button by the player or the 'Save Recs' button. Also, the 'Save Recs' button only refers to the level currently in view.
POS - This is the player's current primary position. A player will always be given the same ratings regardless of the position he is playing. Primary positions are set by the user to indicate the optimal position for that player and are useful when setting hierarchies, depth charts and lineups. To change a player's primary position and/or add secondary positions, please click on the position. A window will pop-up displaying the player's defensive ratings as well as ML averages for each rating at each position. Under Primary Position, you may select a new position from the dropdown menu. You may also click in any box under Secondary Position to mark that player as being capable of also playing that position. There is no limit to the number of positions that may be checked. To save changes, please click 'Save.' 'Show Recs (Current)' will show the player's optimal primary and secondary positions based on his current ratings. 'Show Recs (Projected)' will show the player's optimal primary and secondary positions based on his projected ratings. This may only be done after setting the budget and before the conclusion of the regular season. To clear recommendations, please click 'Reset.'
PH - Check this box for a player for whom it is ok to replace with a pinch hitter. If this box is unchecked, the player will not come out for a pinch-hitter regardless of the situation. In some cases, users will never want to pinch hit for their best overall player no matter what the context of the game. By default and when clicking 'Show Recs', this box is always checked. Pinch hit situations are determined by your managerial settings in respect to the game being simulated. The player doing the pinch hitting will be chosen based on your pinch hit hierarchy for the situation as indicated under the Manager Settings tab.
PR - Check this box for a player for whom you would like to pinch-run in an applicable situation. If this box is unchecked, the player will not come out for a pinch-runner regardless of the situation. In some cases, users will never want to pinch run for a player they would like to keep in the game, no matter what the context. By default and when clicking 'Show Recs', this box is always checked. Pinch running situations are determined by your managerial settings in respect to the game being simulated. The player doing the pinch run will be chosen based on speed ratings and position.
Def Rep - Check this box for a player for whom it is ok to replace in the field in applicable situations. If this box is unchecked, the player will not come out for a better defensive player regardless of the situation. In some cases, users will never want to replace a poor defensive player who may be needed at the plate no matter what the context of the game. By default and when clicking 'Show Recs' this box is always checked. Defensive replacement situations are determined by your managerial settings in respect to the game being simulated. The player entering the field for replacement will be chosen based on your defensive replacement hierarchy for the defensive replacement situation as indicated under the Manager Settings tab.
Allow Rest - Check this box for a player for whom it is ok to replace to rest in applicable situations. If this box is unchecked, the player will not come out of the game unless he is injured or ejected. In some cases, users will never want to rest a player to aid in that player's development or if other players are also resting. By default and when clicking 'Show Recs', this box is always checked. Rest situations are determined by your managerial settings in respect to the game being simulated. The player entering the game for replacement will be chosen based on your rest hierarchy as indicated under the Manager Settings tab.
Auto Rest - This value is associated with the player's fatigue level as he enters a game. The fatigue level is under the % on this page. If a player's % is below his Auto Rest value on game day, he will automatically be removed from the lineup and will not play in the game. If it's a position player, he must have a backup listed in the Player Rest hierarchy or else he'll remain in the lineup. Based on the status of the team (other players' fatigue), there are occasional instances where a player will play despite being under his auto rest setting. To edit this value, please click on the dropdown arrow for the player under player rest and select one of the values listed. You may choose not to use this feature for the player by selecting N/A (not applicable). In this case, the player will be available to play in every game no matter how low his stamina is. Pre-game fatigue effects the player's maximum performance for the game. As the player is used throughout the game, he may fatigue more and incur a larger performance hit. On top of the performance hits, fatigued players are also more prone to injury. The player entering the game for replacement will be chosen based on your rest hierarchy as indicated under the Manager Settings tab. Please note, you can adjust the default auto rest setting from the Management Console.
Relief - Check this box for a player for whom it is ok to enter as a pitcher in relief. If this box is unchecked, the player will never come into the game in relief (unless assigned a relief role via the Pitching Staff page). In some cases, users will want to allow positional players who are rated relatively well in pitching to fill in for relief when necessary. By default and when clicking 'Show Recs', this box is checked for relief pitchers and not for any other player. Also, starters may pitch in relief for non-started games, but only if this box is checked. The game's AI will treat all players who are not set to a relief role, yet are available in relief, as the lowest priority Long Relief pitchers. Relief situations are determined by your edit pitching staff settings in respect to the game being simulated.
Inning Avail - This value refers to the point at which you would like your manager to bring in a pitcher. If it is the indicated inning or later, and the player may be used in relief, he will be considered among the candidates to enter the game. All starters should be set to 'Any'. To edit this value, please click on the dropdown arrow for the player under Inning Avail and select one of the values listed. If the Relief box is not checked and the player is not scheduled to start the game, this setting does not apply. Upon submitting pitching roles in the Edit Pitching Staff page, the recommendations will optimize available innings based on the player role and distribution of player roles. For instance, the recommendations will list a Long A player as being available beginning with the fourth inning, while all mop-up pitchers will be available any inning and closers in the eighth inning or later. Users may change these settings to use players in roles that vary. When a situation calls for a relief pitcher, the AI will assess pitcher roles first and then availability in choosing the replacement.
TPC - This value refers to a player's target pitch count per appearance as a pitcher. The player will try to reach this pitch count in an outing. This is crucial to achieving maximum value (his best performance for the most amount of games over the season) out of a pitcher. Generally, a pitcher will be pulled after the plate appearance in which he exceeds his target pitch count. If he is still pitching exceptionally well, the AI will leave the pitcher in until a relief pitcher is necessary. The tendency to pull a pitcher before he reaches his pitch count is based on the Call Bullpen setting on this page. To edit the TPC value, please click on the dropdown arrow for the player under TPC and select one of the values listed. You may choose not to set a pitch limit for a player by selecting none. In this case, if a player enters a game as a pitcher, his removal will depend almost entirely on his call bullpen setting. Recommended settings are based on a player's current fatigue, durability and health ratings and role as well as the role distribution on the active roster. For instance a player listed as Starting Pitcher #1 will be recommended to pitch more pitches per game if the team is using a six-man rotation than a four-man rotation, because he will only need to pitch one out of every six days instead of one out of every four days. When the pitch count situation calls for a relief pitcher, the AI will assess pitcher roles first and then availability in choosing the player's replacement.
MPC - This value refers to a player's maximum pitch count per appearance as a pitcher. The player will try to reach this pitch count in an outing. When he does, he will be immediately removed no matter how well he is performing. This can also be crucial to achieving maximum value (his best performance for the most amount of games over the season) out of a pitcher. The tendency to pull a pitcher before he reaches his maximum pitch count is based on the Call Bullpen setting on this page. To edit the MPC value, please click on the dropdown arrow for the player under MPC and select one of the values listed. You may choose not to set a maximum pitch limit for a player by selecting none. In this case, if a player enters a game as a pitcher, his removal will depend first on his TPC and then almost entirely on his call bullpen setting. Recommended settings are based on a player's current fatigue, durability and health ratings and role as well as the role distribution on the active roster. When the maximum pitch count situation calls for an immediate relief pitcher, the AI will assess pitcher roles first and then availability in choosing the player's replacement. Please verify that the maximum pitch count is the same amount or larger than the target pitch count. If not, the player will always be immediately removed upon reaching his maximum pitch count and the target pitch count has no real value.
Call Bullpen - This value refers to the situation at which you would like your manager to take out a pitcher. This setting functions in a similar manner to the team managerial settings where the scale is 1-5, with a one indicating the least aggressive/rarer option and the five the most aggressive/frequent option. In this respect a pitcher will be removed at the first sign of danger if his call bullpen setting is set to five. If his Call Bullpen setting is set to 1 a manager will do his best to allow the pitcher to pitch out of a jam and reach the player's target pitch count. To edit this value, please click on the dropdown arrow for the player under Call Bullpen and select one of the values listed. Upon submitting pitching roles in the Edit Pitching Staff page, the recommendations will optimize Call Bullpen settings based on the player role and his pitching ability in respect to winning individual games. It will not optimize for player development, individual durability of the player or the durability of other pitchers on the team. For instance, the recommendations will list a poor pitcher or pitcher with a poor makeup, temper and/or patience ratings as a four or five for his Call Bullpen setting. If this pitcher has the highest stamina on the team and must eat innings to protect the rest of the staff, you may want to change his Call Bullpen setting to a one or two. When a situation calls for a relief pitcher, the AI will assess pitcher roles first and then availability in choosing the replacement.
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